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Rarity

Rarity score is the standard sum of inverse trait frequency across series, subject, finish, palette, rim, era and grade. Finish is the spine, and its counts are exact quotas rather than the result of a die roll.

Provenance hash
a90bc755809d800ac96bfb9ce5232873ae7f0f4ddc780a2edd8c5f7a34ffe8e5
This is the SHA-256 of the complete trait deal for all 794 pogs that were actually struck, fixed before minting opened and stored on the contract.

The rarest 24

Every trait

Finish

FinishCountShare
Matte39049.1%
Gloss22027.7%
Foil11314.2%
Holographic496.2%
Prism141.8%
Slammer70.9%
24K Genesis10.1%

Series

SeriesCountShare
Surf8711.0%
Tiki8310.5%
Speed8210.3%
Mystic8210.3%
Cyber8110.2%
Critter799.9%
Kaiju789.8%
Arcade769.6%
Skate739.2%
Cosmic739.2%

Palette

PaletteCountShare
Toxic Slime769.6%
Bubblegum749.3%
Blood Orange729.1%
Ice Chrome718.9%
Sunset Fade708.8%
Candy Chrome698.7%
Ash & Ember678.4%
Purple Haze648.1%
Deep Sea607.6%
Neon Blacklight597.4%
Jungle Punch567.1%
Gold Rush567.1%

Rim

RimCountShare
Plain12215.4%
Dashed10613.4%
Sawtooth10212.8%
Chain Link10012.6%
Double Ring9812.3%
Studded9612.1%
Barbed8610.8%
Checkerboard8410.6%

Era

EraCountShare
199115819.9%
199515119.0%
199413617.1%
199212916.2%
199612015.1%
199310012.6%

Grade

GradeCountShare
Played18623.4%
Fine 717221.7%
Very Fine 814318.0%
Good 614117.8%
Near Mint 910613.4%
Gem Mint 10465.8%